Gemma Hatton - Writer, Author at Racecar Engineering https://www.racecar-engineering.com/author/gemma-hatton/ The leading motorsport technology magazine | F1, Le Mans, Formula Student, Super GT Sat, 31 Aug 2024 11:36:28 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Why Formula E Races are Turning into Pelotons https://www.racecar-engineering.com/articles/formula-e/why-formula-e-race-strategy-is-so-different/ https://www.racecar-engineering.com/articles/formula-e/why-formula-e-race-strategy-is-so-different/#respond Wed, 17 Jul 2024 08:39:24 +0000 https://www.racecar-engineering.com/?p=613937 How Formula E engineers are tackling the electric championship's unique style of race strategy...

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Formula E strategy is unlike any other in motorsport and often produces races that throw conventional strategic thought out of the window. As the electric world championship prepares for its season finale in London, we take a look at how this unique strategy works.

The Formula E rules have been written to force teams to utilise the energy from the battery as efficiently as possible. Before each race, the FIA dictates the number of laps and the amount of energy teams may use. Typically, this is around 25 per cent less than what is needed to complete the race, which is why they need to implement energy management techniques and regenerate energy to ensure they reach the finish line.

In the Gen3 era, teams calculate lap energy targets. Essentially, these are the kWh of energy the driver should consume per lap to use all the energy available in the battery in the fastest total race time.

However, the energy consumption targets vary according to the car’s efficiency, as well as track evolution, tyre degradation and the slipstream effect of other cars. Consequently, teams spend much of their time trying to understand these influences.

These are then modelled via a frontier plot, which illustrates the relationship between energy and lap time. Engineers use this plot to identify the lap targets that allow the driver to save energy, for the least possible lap time penalty.

Formula E London race involving Gen2 cars

Past Practices

In the previous Gen2 rule set, energy management strategy was relatively simple. The key to winning was to ensure the driver utilised every kWh of allocated energy in the most efficient way possible to achieve the fastest total race time. This typically led to races where the lap energy target remained relatively constant throughout.

Most races in Gen2 went this way, so although energy management was vital, the lap energy targets were a relatively easy calculation. Only if the pace of the leaders was significantly different to what was expected did teams have to adapt their lap counts, and therefore energy targets.

The introduction of Gen3, however, turned the approach to strategy upside down. Formula E races were no longer won by simply achieving the fastest total race time for the allocated energy. Instead, the winner could have excess energy on board their car.

This made race strategy far more complex. Essentially, no driver wants to lead, so the pack bunches up as everyone jostles for position, navigating the tight street circuits three or more cars wide. Then, at a seemingly random lap, a driver will suddenly break away, triggering a near flat-out race and, if you haven’t saved enough energy by that point, you come home last. Simple as that.

‘It is similar to criterium racing in cycling,’ says Roger Griffiths, team principal of the Andretti Formula E team. ‘The leader manages the pace to build up energy, so the lap energy targets increase. Then, at around 70 per cent through the race – although it varies from track to track – once you’ve saved enough energy, you can go flat out until the end.

‘The difference in lap time between the first and last laps of the race can be as much as six seconds, so now a Formula E event really is a race of two halves.’

Formula E London race involving Gen3 cars

Power Limits

So, what is it about the Gen3 car that is causing this unique style of Formula E racing?

‘The biggest difference between Gen2 and Gen3 is the power limits, which cascades into a higher drag effect on the cars,’ explains Cristina Mañas, head of performance and simulation at Nissan Formula E Team. ‘We can now regenerate more power – 600kW compared to 250kW – and maximum power output has increased from 250 to 350kW.

‘So, for the same amount of braking torque demand, we can regenerate more power, which we can then discharge on the straights, allowing us to reach higher speeds over the same distance.’

According to data published by Formula E, the top speed of a Gen3 car is 322km/h (200mph), compared to 280km/h (174mph) for Gen2. Although some teams have commented that Gen3 cars are slightly slower than this quoted figure, it is still significantly faster than Gen2. However, the Gen3 carries more drag, which is an important factor in the racing.

Drag force is proportional to the square of speed, so the faster a car travels, the higher the drag force resisting it. Consequently, the car needs to consume more energy to overcome this drag force to achieve the same speed. In practice, this means the leader in free air experiences more drag and therefore consumes more energy relative to the drivers behind, while a driver sitting in the tow of a car experiences less drag and consumes less energy. This banked energy can later be used to overtake during the faster phase of the race.

The energy consequences for being at the front early on are so damaging that, in some cases, drivers have voluntarily moved aside to hand over the lead of the race.

‘The sensitives are so large now that you really can save a substantial amount of energy by being in the tow,’ explains Ash Willoughby, senior energy management engineer at ERT Formula E team.

‘If you are the race leader, the most efficient way to run the race is to follow the ISO energy target, which is the optimum point on the lap frontier. However, drivers behind sitting in the tow can travel at the same pace without consuming as much energy, which gives them an advantage.

‘Let’s take some simple numbers and assume that the driver behind saves 0.05kWh of energy each lap. If they spend 20 laps behind the leader in a 30-lap race, they will save a total of 1kWh, which is a huge saving. Consider that the available race energy in Gen3 is now 38.5kWh, 1kWh is almost three per cent of the total race energy that they’ve banked, simply by sitting in the tow.’

This saved energy increases the lap energy targets for the remaining 10 laps, so the driver has much more energy available for the rest of the race compared to the leader.

‘Everyone is now trying to save energy by following someone else until the point where they have stored enough energy to achieve sufficiently quick lap times that allow them to overtake and defend until the chequered flag,’ continues Willoughby. ‘It has now become a game of who can get to that point the fastest.’

The “Go Point”

Establishing the point at which a driver has enough energy to drive flat out towards the finish constantly changes, but is relatively simple for the teams to calculate for their own cars. There is no live telemetry in Formula E, so the driver updates the team with energy information each lap via coded messages, which the teams then use to adjust the lap energy targets.

The trick, however, is predicting the so-called “go point” of the rest of the field, and then using this knowledge to outpace them to the line.

‘We try to monitor the energy buffer our drivers build up throughout the race and then estimate when we can afford to spend energy on overtakes,’ says Mañas. ‘You then have to factor in that to move through the field, the drivers need to overtake and, with the pack so bunched up, there is a high potential of crashing. It’s difficult for us as engineers to define the perfect strategy, so it comes down to the drivers more to judge when they can make up positions efficiently, and when the pace of the race starts to change.’

As teams have started to get their heads around this unique style of racing, we have seen some blinding strategies come into play. At the first round of the Berlin double header, for example, Nick Cassidy for Jaguar TCS Racing qualified ninth on the grid and, by lap 21, had dropped down to 21st place. However, he had saved such a significant amount of energy that he then moved through the field to take the lead and win by a four-second margin.

Team Tactics

Another trend emerging from Gen3 racing is team tactics. To protect the leader from consuming too much energy, the team in the lead manoeuvres its second driver to the front. Once both drivers are running in first and second, the team then cycles between the drivers, giving each an opportunity to save energy in the other’s tow, making up for the energy deficit of leading.

Other strategies involve defensive driving from the car behind, helping to protect their team mate ahead from an optimistic lunge, or rivals triggering the flat-out phase of the race. Team tactics are particularly influential when it comes to taking Attack Mode. This requires a driver to go off the racing line and drive through an activation zone containing three transponder loops. This triggers an extra 50kW of power the driver can then deploy over the next two, four or six minutes. Each driver must take a total of eight minutes of attack across two activations during a race.

‘We’re seeing teammates now working together to hold up the rest of the field so the driver in front can take Attack Mode without losing places,’ notes Mañas. ‘We saw this with the Porsches in Monaco. [António Félix] da Costa climbed through the field up to protect [Pascal] Wehrlein when he took his Attack Modes. More and more teams are starting to understand this so, if teammates are running together, they now work together more to protect each other from overtakes.’

The limited amount of race energy drivers have at their disposal, combined with this now more powerful slipstream effect, is making Gen3 the most strategically challenging era of Formula E so far.

‘Race strategy in Formula E now is like a game of four-dimensional chess,’ concludes Albert Lau, chief engineer at NEOM McLaren Formula E team. ‘You start with the basic energy targets defined by the frontier plot, which is the most efficient way to complete the race in free air. Then you add a second dimension that covers factors such as track evolution and tyre degradation. The third dimension is this “Gen3 effect” of saving energy in the tow.

‘On top of all that, you also have to manage the temperature of the batteries as well, which is like the fourth dimension.

‘This is where it gets super exciting as an engineer, because there are so many factors you have to consider to be successful, and nobody has got it completely right yet. In Gen2, races were temperature limited. That was the main thing we worried about. We didn’t also have to consider driving in a peloton race. Now, the drivers need to save energy, manage battery temperature and be aware of the race pace in case the leaders break away, all whilst battling for position around tight street circuits. It’s an interesting time to be in Formula E right now, for sure.’

The original version of this article appeared in the July 2024 issue of Racecar Engineering.

Gemma Hatton is the founder and director of Fluencial, which specialises in producing technical content for the engineering, automotive and motorsport industries

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Mastering the art of IndyCar strategy https://www.racecar-engineering.com/articles/indycar-articles/mastering-the-art-of-indycar-strategy/ https://www.racecar-engineering.com/articles/indycar-articles/mastering-the-art-of-indycar-strategy/#respond Fri, 01 Sep 2023 17:12:34 +0000 https://racecar-engineering.telegraph.co.uk/?p=612159 The post Mastering the art of IndyCar strategy appeared first on Racecar Engineering.

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Race strategy in IndyCar is like no other motorsport series on the planet. The variety of tracks, along with the number of tyres and the compact race weekend schedule makes tyre degradation impossible to predict. Teams also need to manage fuel consumption, pit windows and full course yellows – all with smaller teams and more competitive grids than the likes of Formula 1.

Types of track

However, the biggest headache for strategists is the type of track IndyCar races on. There are three types of circuit on the IndyCar calendar:

  • Ovals – short ovals and superspeedways (which are more than two miles long)
  • Road courses – permanent tracks which feature both right and left turns
  • Street courses – made up of closed-off public roads or airport runways

This diverse range of circuits means that lap times can vary from 23 seconds on an oval, to 1 minute 45 seconds on a road course. Consequently, the time lost in the pits relative to the average lap time varies significantly at each track. This not only plays a major role in determining pit windows, but also changes the effect of pitting under a full course yellow. Therefore, the optimum race strategy is completely different depending on whether you are racing at an oval or a road/street course.

A corner of the Indy 500 with cars lining up on it and the grandstands full of fans
Lap times in IndyCar can vary from 23 seconds on an oval to 1min 45s on a road course. CREDIT: IndyCar

Types of tyres

To suit the demands of each circuit, Firestone have had to develop a plethora of different tyre constructions and compounds, giving the engineers lots of tyres to try and figure out.

There are essentially five types of tyres, based on their construction:

  • Street course tyres
  • Road course tyres
  • Indy 500 tyres
  • Superspeedway tyres
  • Short oval tyres

Then there are two compounds, the primary (black) harder compound and the alternate (red) softer compound. On ovals, teams are only allowed to use the primary compound, however, due to the forces generated on ovals, each corner of the car requires a slightly different tyre compound or construction. On street/road courses teams can choose from the primary and alternate compounds as well as one wet tyre.

Close up of a row of primary and alternate IndyCar tyres
Alongside the five different types of tyre construction, there are two compounds; the hard (black) primary compound and the alternate (red) softer compound. CREDIT: IndyCar

‘Firestone does tweak the tyres each year as well,’ highlights David Faustino, Lead Race Engineer at Team Penske. ‘Typically they are trying to tweak the balance between the primary and alternate tyre to get some crossover degradation. But it’s enough of a change which means going into a race weekend, it’s not always obvious how the tyres are going to behave relative to last year.’

Full course yellows

The biggest variable that is outside of the teams’ control is yellow flags and full course yellows. Unlike other series, if a full course yellow comes out during a race, the pit lane closes. A pace car is then released which picks up the race leader and the other cars bunch up behind. Once the pack is formed, the pit lane opens, giving cars the opportunity to pit before the race goes green.

If a car passes the Pit Commitment Line after a yellow, the driver cannot complete a full pitstop (but can repair damage or refuel for two seconds), and has to drive through the pitlane, ending up at the back of the pack. They can then complete a full pitstop when the pit lane opens again.

Several IndyCar cars crashed at a corner apex, with flag panels displaying the Full Course Yellow sign
Full course yellows have a huge impact on race strategy in IndyCar. CREDIT: IndyCar

The strategic difference between ovals and road/street courses

‘A lot of our strategy comes down to how IndyCar handles full course yellows,’ explains Eric Cowdin, Race Engineer at Chip Ganassi Racing. ‘On road and street courses you want to pit towards the front of the pit window, because if a yellow comes out and you haven’t pitted, you have to wait until the pitlane opens again, by which time the pack has completely bunched up.’

‘Typically, cars that have completed a pit cycle before a full course yellow will have a track position advantage,’ highlights Faustino. ‘This is because the leaders will then pit under yellow and will cycle to the back of the cars that have stayed out, assuming they have enough fuel to complete the same number of stops overall. With the point structure in IndyCar you usually see the field split 50/50, so in a 26 car field, if you are the leader and haven’t pitted before a yellow, you could end up 13th, which is a substantial hit,’ Faustino continues. ‘So usually cars will stop early and take the risk of having to fuel save for the rest of the race, in the hope that they will get lucky with a yellow where they can then conserve fuel.’

The IndyCar pitlane with several cars in their pit boxes with mechanics changing the tyres
Unlike other championships, the pit lane closes during a full course yellow. CREDIT: IndyCar

However, on ovals it’s a different story. Pitstops are initially dictated by fuel consumption and a normal pitstop can put a driver two or three laps down compared to the rest of the field. Therefore, by pitting under a full course yellow on an oval, once the pack has bunched up, a driver can complete a pitstop and re-join the track on the same lap – without going several laps down. So, if a yellow falls during a driver’s fuel window, then it is effectively a ‘free’ pitstop.

‘The strategy for ovals is the opposite to road courses. You want to run as long as you dare to try and catch that yellow,’ says Cowdin. ‘But then you also have to consider fuel and tyre degradation. There’s no point staying out 10 laps longer on older tyres if your rival is going considerably faster than you on a new set, because when you do pit, you will come out several places behind them.’

Race strategy software

With full course yellows capable of completely turning a team’s race strategy on its head, engineers need to be alert to this threat and have access to all the necessary information to respond quickly and accurately. However, unlike the live strategy software we see on the screens of Formula 1 and WEC pitwalls, most IndyCar teams use standard timing data alongside their own strategy tools.

However, teams such as Arrow McLaren SP invested in new race strategy software from SBG, called RaceWatch. This is a live prediction tool which synchronises track data such as live timing, race control messages and weather updates with car data including telemetry, GPS and onboard video. The algorithms within RaceWatch then process and analyse this incoming data using statistical models which can predict the probability of an overtake, a driver’s pace during a session and the latest values of tyre degradation.

Screenshot of RaceWatch showing the different fuel windows for each driver
Fuel windows are defined for each strategy prior to the race and show on which laps a driver needs to pit to make it to the end of the race on the desired strategy. CREDIT: SBG

Our aim is to help engineers bring all the data they need into one place,’ highlights Mike Caulfield, Senior Motorsport Product Specialist at SBG and former Strategy Engineer at Mercedes and Haas F1 teams. ‘This avoids them having to manage several spreadsheets and manually move data to populate tools. Instead, RaceWatch automatically picks up all the necessary data streams and updates the models simultaneously,’ Caulfield continues.

‘Strategy software should never tell you what decision to make,’ says Caulfield. ‘In RaceWatch, we try to model the scenarios as best we can and provide all the relevant information in a clear and concise way so that teams can understand the options available to them and the level of risk associated with each. It is then up to the team to decide whether to take that risk or not.’

Screenshot of RaceWatch showing the free air optimisation of three different strategies
Once tyre degradation has been calculated for each compound, strategists will then conduct a clean air optimisation of the race. This assumes there are no other cars on track and defines the optimum strategy based purely on tyre degradation. CREDIT: SBG

> To read the full article on IndyCar race strategy, check out the October 2022 issue

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Lights out and away we go at Cranfield University https://www.racecar-engineering.com/blogs/lights-out-and-away-we-go-at-cranfield-university/ https://www.racecar-engineering.com/blogs/lights-out-and-away-we-go-at-cranfield-university/#respond Wed, 23 Nov 2022 15:28:40 +0000 http://www.racecar-engineering.com/?p=544381 The next generation of Motorsport Engineers begin their Advanced Motorsport Engineering MSc Masters at Cranfield University. Ryan and Jose from this year’s cohort debrief us […]

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The next generation of Motorsport Engineers begin their Advanced Motorsport Engineering MSc Masters at Cranfield University.
Ryan and Jose from this year’s cohort debrief us on the first few weeks. 
Week 1

As we settle down in our new environment we look back and realise how time actually flies. It is a blur! Leaving the comfort of home to study abroad for a year involves a lot of preparation and comes with a degree of anxiety. However, the excitement of receiving our Cranfield University acceptance letters, helped us all through these changes and we couldn’t wait to start!

With students from all corners of the globe, including Italy, France, Spain, Malta, Australia, South Africa and of course the UK, Cranfield’s MSc Advanced Motorsport Engineering course is indeed a dream come true for our entire class of Motorsport enthusiasts. We have worked hard to be selected to join a unique University that is part of the UK’s Motorsport Valley and the epicentre of motorsport!

On our first day we were greeted by Clive Temple, Director of the Advanced Motorsport Engineering MSc and a competitive race driver himself! He demonstrated a deep fondness for both historic racing and modern competition, giving us an in-depth lecture on the evolution of various racing categories, not solely in top level racing such as F1, but throughout motorsport. Today’s racing cars are built on the fundamental principles established by previous generations. It is clear that Clive also has a passion for racing motorcycles and we found out that he also has a number of race bikes!

During the first week we also met the other lecturers who briefed us on the course structure, including how the thesis dissertation works, and how assessment and feedback is undertaken. The Group Design Project is one of the most anticipated segments of the MSc, but Clive and the team would not reveal what we will be working on until February.

Italian Job
Would you be able to make a stiff yet lightweight chassis out of spaghetti, paper, CD’s and glue?

On our second day, we were divided into teams and given a practical challenge to help ‘break the ice’ with our peers in the cohort. We were tasked with building a lightweight model chassis with sufficient torsional stiffness and were only allowed to use some spaghetti pasta, a piece of paper and a hot glue gun. The task sounded simple – until we started it. We had very little time to complete the challenge which is lesson number one of Motorsport that we will have to get used to – deliver and deliver on time.

Week 2

The second week was the introduction week, during which we had talks and presentations from experienced professionals in the motorsport industry. Within these talks there was also a lot of interaction, Q&A sessions and discussions which gave us a real insight into the fascinating industry of racing.

For example, Mike Pilbeam told us interesting anecdotes from his past with BRM, Lotus and Surtees. More importantly he gave us plenty of technical advice, emphasizing the main points that make a car win races. Moreover, Stefan Strahnz explained how Mercedes-AMG Petronas Motosport, whom he works for, is organised at Brackley and the team’s philosophy. At the end of his talk, we had the privilege of seeing some real Mercedes components from this year’s Formula 1 car. We never imagined that a senior member of staff from a five time Formula 1 World Championship winning team would visit Cranfield in the second week of our Master’s!

Furthermore, the visit of alumna Gemma Hatton, Deputy Editor of Racecar Engineering, was very useful as we learnt how to get the most out of our year at Cranfield. Undoubtedly, knowing the perspective of someone who has already undertaken the MSc was very informative. The visit of Nigel Jones of the MSA also reinforced what our teaching team had already stated on several occasions: “Motorsport engineers work in relation to regulations which they have interpreted to seek competitive advantage within the rules”.

During the introduction week, we also got to visit Cranfield’s impressive facilities such as the sustained g-cueing simulator. Discovering the advanced technology behind a top level Motorsport simulator in the new IMEC building was fascinating. We also spent some time learning how Finite Element Analysis (FEA) is used in Motorsport and also got our chance to analyse static and dynamic simulations through using LS-Dyna software. It is amazing how CAE programmes enable a high degree of precision to be achieved, even if several details remain unknown. This helped us to prepare for our next challenge: our first assessed module in Motorsport Structures Analysis.

Cranfield University have recently built a brand new 'IMEC' building. Providing excellent facilities for the Aerospace, Automotive and Motorsport Engineering courses
Cranfield University have recently built a brand new ‘IMEC’ building. Providing excellent facilities for the Aerospace, Automotive and Motorsport Engineering courses
Week 3

Structures week, was when we really started to get ‘hands on’ experience. “You must challenge and question why components fail in a certain way, or act in a certain way. How would you improve them?” This is how our module leader Dr Rishi Abhyankar got us involved, asking us how we would approach a given problem to find a solution. We had to perform analysis of steel tubes being crushed under both quasi static as well as dynamic loads. What really struck us was how the steel tubes deformed under these loads. The amount of energy absorption varies considerably depending on the different types of loading. One of the questions put to us was “Why do F1 car components such as nose cones go through much lower speed impact tests when the cars crash into barriers at speeds in excess of over 150mph?”

We were able to learn first-hand because on the Tuesday Dr James Watson gave us an overview of the Cranfield Impact Centre (CIC); one of only two FIA approved centres for crash tests in the UK. Currently six Formula 1 teams use the Cranfield facility. Access to such a facility and the knowledge of the staff working there gives Cranfield students a real advantage. No other university in the world has such a facility that is so critical to motorsport.

The Cranfield Impact Centre (CIC) is used by Formula 1 teams to pass FIA crash safety tests
The Cranfield Impact Centre (CIC) is used by Formula 1 teams to pass FIA crash safety tests

We simulated a situation of a sled impacting an FIA regulated nosecone using LS-DYNA. Top tier racing series teams increasingly add more in-house simulation tests before going to the official impact centre where an adjudicator from the FIA will clear the car to be safe, following successful testing. Any failures mean the teams have to go back and improve their design and its manufacture. The insight we have obtained throughout this module has made us appreciate the design criteria of key components. The structures, their dimensions and the way in which they are manufactured results in reliable components designed to withstand loads to ensure safety.

Relentless and tenacity are two common words used in the fascinating world of motorsport. It is clear this MSc course has these terms in mind. The Cranfield Master’s runs at a pace that will help us transition from students to engineers working in motorsport. We are now part of a global network of motorsport practitioners. Our education will help us become better engineers. Undoubtedly, Cranfield is the right place to achieve this. Pedal to the metal is our mantra…

 

Written by Jose Aranda (left) & Ryan Vella (right)

Ryan and Jose (optional)
The obligatory #PitlaneSelfie at Silverstone

 

 

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Racecar Engineering September 2020 issue out now! https://www.racecar-engineering.com/news/racecar-engineering-september-2020-issue-out-now/ https://www.racecar-engineering.com/news/racecar-engineering-september-2020-issue-out-now/#respond Fri, 07 Aug 2020 07:40:08 +0000 https://www.racecar-engineering.com/?p=584575 The post Racecar Engineering September 2020 issue out now! appeared first on Racecar Engineering.

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Racecar Engineering September 2020 issue

Inside the Racecar Engineering September 2020 issue:

– Alfa Romeo F1
– IndyCar
– Inerters
– Nissan GTR-LM
– Multimatic
– Wind tunnel models
and much more!

How to set up a car for the Indy 500

Racecar Engineering September 2020 issue IndyCar set-up

The science behind wind tunnel models

Racecar Engineering September 2020 issue Wind Tunnels

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F1’s Project Pitlane https://www.racecar-engineering.com/articles/f1s-project-pitlane/ https://www.racecar-engineering.com/articles/f1s-project-pitlane/#respond Mon, 20 Jul 2020 15:06:43 +0000 https://www.racecar-engineering.com/?p=583977 The post F1’s Project Pitlane appeared first on Racecar Engineering.

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Pat Symonds reveals how Formula One teams joined forces as part of Project Pitlane to support the development of ventilators across the globe. 

Project pitlane_Red Bull Blue Sky
Red Bull Advanced Technologies worked together with Renault F1 to develop the Blue Sky ventilator

On the 17th of March, Pat Symonds received a phone call asking if F1 could get involved in the VentilatorChallengeUK. This is an initiative, led by Catapult, that brings together engineering companies from the motorsport, aerospace, automotive and medical sectors to rapidly manufacture ventilators. At the time, F1 was in its voluntary shutdown, waiting for races to be confirmed and the season to start.

‘The teams were essentially sitting in idle and it would have been a tragedy if we had such an incredibly competent group sitting there doing nothing,’ says Pat Symonds, F1’s Chief Technical Officer. ‘So I made a few phone calls and five days later, we convened a meeting at Red Bull Advanced Technologies in Milton Keynes. We had representatives from all UK F1 teams as well as some people from Olympus medical. We also had the COVID lead from the Association of anaesthetists, the national clinical lead for innovation for NHS in England and we had members of the military because a device that we worked on a lot had roots in military operations.’

The F1 teams, along with their associated technology arms, supported the development of the Penlon ESO2 and the Smiths ParaPAC300 ventilator, helping to scale up production. The likes of Mercedes HPP designed and manufactured a brand new continuous positive airway pressure (CPAP) breathing aid while Ferrari developed a new ventilator in five weeks.

‘To provide some context, Penlon and Smiths ordinarily have combined capacity for between 50 and 60 ventilators per week,’ explains Dick Elsy, CEO of High Value Manufacturing Catapult. ‘However, thanks to the scale and resources of the wider consortium, we are targeting production of at least 1,500 units a week of the Penlon and Smiths models combined within a matter of weeks.’

Scaling up of production is not a skill you would expect to find in F1’s repertoire, considering that each racecar is effectively a one-off bespoke prototype, made up of thousands of specialist parts. ‘F1 is not high production, and in the end these companies [Smith’s and Penlon] worked with the likes of Airbus and Ford to achieve the high production rates required,’ highlights Symonds. ‘But what we were able to do was very rapidly bring them up to 21st century manufacturing. For example, the Smith’s device was still on 2D drawings, so one of the first things we did was reverse engineer it, so that it could be made on modern machines.’

Project pitlane_Mercedes HPP_CPAP
Mercedes HPP developed the UCL-Ventura, using CFD to reduce oxygen consumption by 70%

UCL-Ventura

The new CPAP breathing aid developed by Mercedes HPP in conjunction with University College London (UCL) and clinicians at the University College London Hospital (UCLH) is called the UCL-Ventura. Currently used by the NHS, this device works by pushing an air-oxygen mix into the mouth and nose at a continuous rate. This not only keeps both airways open but also increases the amount of oxygen entering the patient’s lungs. These devices are so effective at helping patients breathe more easily that reports from Italy and China suggest that around 50% of patients that were given CPAP did not need to use a ventilator and therefore were kept out of intensive care. Whereas ventilators require the patient to be heavily sedated as a connection tube has to be placed in the patient’s trachea (windpipe) to deliver breaths directly to the lungs.

Mercedes HPP disassembled an off-patent device, reverse-engineered its design and improved its manufacturability to suit higher production runs. It took only 100 hours from the initial meeting to the production of the first device and by mid-April the Brixworth team had produced 10,000 units – proving that motorsport is also capable of high volume manufacturing.

‘You cannot give something to an F1 engineer and say, here’s a good product just go and make it,’ smiles Symonds. ‘They will always try to make it better.’ Unsurprisingly, Mercedes HPP went a step further and developed a second version. With a concern over the amount of oxygen available in hospitals, HPP utilised it’s CFD expertise to reduce the oxygen consumption of this device by 70% compared to the first design.

The UCL-Ventura has now received MHRA regulatory approval and all the details required to make the device are available for manufacturers to download for free at a research licensing website developed by UCL Business.

This highlights another new ethos that F1 teams had to adopt; sharing IP. Although in 2022, the new regulations will make this the norm for certain components. By allowing the design of the CPAP device to be open sourced, thousands of licenses were issued to over 105 different countries; helping to fight coronavirus on a global scale.

Project pitlane_Ferrari_F15 ventilator
Ferrari developed the FI5 pulmonary ventilator with the Italian Institute of Technology in only five weeks

Blue Sky

Another device that F1 teams worked on, together with Olympus and the Ministry of Defence, was the Blue Sky portable ventilator. Red Bull Advanced Technologies worked with Renault F1 and took this device from a prototype, which included miniature servos from a model aircraft, to a fully developed product, ready for certification.

‘There was a lot of software to write, as well as a lot of electronics and mechatronics work to complete,’ says Symonds. ‘Normally, this would probably have taken two years to get into production, but we said well, we haven’t got that amount of time. We estimated that we could do it in around four weeks and that’s essentially where we got to.’

Despite the monumental effort to turn around this device in such a short timescale, sadly the UK government cancelled the order for the Blue Sky ventilators – four days before the device was due to go through certification.

‘It was decided by the Cabinet Office that they probably didn’t need the more sophisticated ventilators in the levels that they thought they would. To be honest, this was good news because it meant that things were not as bad as anticipated. But for us, I have to say it was a little bit of a disappointment,’ reveals Symonds. ‘So we then made sure all the documentation was completed, along with the bill of materials. We’ve left it in a state where the government has taken ownership of it and if at any point it needs picking up again, it really wouldn’t be very difficult to get the whole thing working again.’

Project pitlane_Red Bull Blue Sky_2

One of the parallels between the motorsport industry and the medical sector is regulation. Consequently, the certification process of medical devices was not too dissimilar to the homologation process a racecar part.

‘We didn’t know about all the certifications that you have to go through for medical devices, but we’re quick learners. In Formula One, we work to pages and pages of regulations that get ever more complex and part of the skill of an F1 engineer is to find their way around those regulations. So this sort of experience is nothing new to us. It’s part of what we do,’ explains Symonds. ‘Some of the requirements for certification were challenging and there were many things that we wouldn’t have thought of because it was a new branch of engineering for us, so we learned many things from this collaboration. I think that if it were to occur again, we would do an even better job and I think we did a good job this time round.’

There are lots of aspects of high level motorsport that the medical sector could learn from. However, Symonds believes that the most important is the efficiency with which a race team operates.

One of the ways a Formula One team works so well, whether that is the pitstop team, the engineering team, etc is that we are very disciplined,’ highlights Symonds. ‘Everything is pre briefed, everyone knows what their job is and they do their job, they don’t try and do someone else’s job. You get to a point where, if you’ve worked together and had continuity within your team, you know what everyone is going to do and you know it will get done,’ continues Symonds. ‘From some of the medical professionals I have spoken to, I was horrified to hear that a lot of them meet for the first time in the resus area. I just do not understand how you can be effective like that. When I’m on the pit wall, and I’ve got my team around me, I know what they’re going to do, all I have to do is just conduct that orchestra. If there’s someone new, and I don’t know how they’re going to react, I cannot get the best from my team. So, I think there’s an awful lot that we can pass on [to the NHS] in the way of doing things.’

Red Bull Hungary Grand Prix 2020
The Red Bull Racing mechanics on the grid of the 2020 Hungarian Grand Prix fixing Verstappen’s car after an outlap crash. True teamwork.

Furthermore, the competitive culture of racing means that teams are continuously analysing their performance, regardless of whether it is good or bad. ‘Learning from your mistakes is essential. You must have the time and the honesty to go through your mistakes,’ says Symonds. ‘For example, in my last year at Williams at Canada, it was a one stop race, so we only completed two pit stops. Yet the pit stop report from that race was 16 pages long, because everything was analysed. They were really good pitstops too. So it’s that sort of culture that I believe we can pass on to help the NHS in future.’

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How the Mercedes DAS system works https://www.racecar-engineering.com/articles/mercedes-w11-steering-wheel/ https://www.racecar-engineering.com/articles/mercedes-w11-steering-wheel/#respond Wed, 15 Jul 2020 15:18:26 +0000 https://www.racecar-engineering.com/?p=576918 The post How the Mercedes DAS system works appeared first on Racecar Engineering.

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The most interesting tech from the F1 2020 season so far is the Mercedes DAS system. Here’s how it could work.

Mercedes DAS

CREDIT: XPB

On the 2nd day of pre-season testing in Barcelona, Lewis Hamilton was seen pushing and pulling the steering wheel on the straights and in the corners, as shown in the video below. Mercedes are not giving anything away so we can only speculate, but this system could be adjusting the amount of toe on the front wheels to try and maximise grip during cornering.



What is toe?

Toe in

Available at: https://virtualracingschool.com/academy/iracing-career-guide/setups/camber-toe/

So why would a team want to dynamically change the front toe? Toe is effectively the angle between the direction the tyres are pointing relative to the direction the vehicle is pointing, when viewed from above.
1) Zero toe means the tyres are both parallel to eachother and to the direction of travel of the racecar
2) Toe in, or positive toe, means the tyres point towards eachother
3) Toe out, or negative toe, means the tyres point away from eachother.
The amount of toe can affect the vehicle’s dynamic behaviour and consequently driving stability as well as tyre wear and temperature.

James Allison, Technical Director at Mercedes F1, did confirm that: ‘We have a system in the car, it’s a novel idea. We’ve got a name for it, it’s called DAS [Dual Axis Steering] if you’re interested, and it just introduces an extra dimension of the steering from the driver that we hope will be useful during the year but precisely how we use it, why we use it, that’s something we will keep to ourselves.’

On a straight

On a straight, you ideally want zero toe, because this reduces the drag of the wheels and minimises wear. Whenever you introduce either positive or negative toe, the tyres are then travelling at an angle relative to the direction of travel of the vehicle. This means that the tyres are ‘scrubbing’ and being dragged along the track. Although this wears the tyres this can be used as a tool to generate tyre temperature.

‘To some extent they [could be] changing the toe on the straights. Now, there are some reasons why you might do that, just literal drag. You will go faster with parallel wheels,’ says Rob Taylor, Chief Designer at Haas F1. ‘Scrubbing down the straights inevitably puts energy into the tyre, but [this energy is effectively] taken out of the engine. So if you take [that energy] out of the tyre, and the engine can deliver [that] to the air, then [the car will] go faster. So is it top speed? Is it tyre management? I don’t think it’s top speed, I think its tyre management. So you could do it because you think it will improve your outcome over the life of the tyre, maybe. But what they’re actually trying to achieve, I don’t think we know yet.’

Cornering

Mercedes W11 steering
CREDIT: XPB

During cornering, you need to consider the lateral forces that load up the outside tyre. (Think of when you turn right in your car and your bodyweight shifts left.) Toe in on corner entry can help to steer the loaded outside tyre more, which could increase grip. The flip side is that toe in introduces instability in both cornering and on the straights. This is why F1 cars usually run with a few millimetres of front toe out and rear toe in – because overall you gain more grip from minimising this instability, even though this compromises the car’s rotation at the corner apex.

How the Mercedes DAS system works

The Mercedes W11 dual-axis steering trick could be aiming to:
1) On the straight -> Toe in – Pull the steering wheel
Increase front toe in to straighten the wheels and reduce drag down the straight.
2) Under braking -> Toe out – Push the steering wheel
Increase front toe out which reduces instability and scrubs the tyres; generating tyre temperature.
3) Corner exit -> Toe in – Pull the steering wheel
Increase front toe in to revert to base setup, which will still be a small amount of toe out.

By dynamically changing the front toe, this system could allow Mercedes to run more toe out in the corners, to increase tyre temperature, without suffering the drag penalties on the straights. The next question is is such a system legal? According to the FIA, it is for 2020, however the 2021 rules have been amended to outlaw it for next year.

READ MORE: Technical Analysis of the Mercedes W11

The details of exactly how this system could work are yet to be revealed. It could involve hydraulically actuated pistons within the tie rods, or a mechanical system where the steering rack slides.

Mercedes DAS
Underneath the Mercedes W11 at pre-season testing

What is also interesting is that Mercedes ran the system before lunch, when the track conditions were at their best (rubbered in and higher track temps). Were they testing the system to see whether the scrubbing effect of the changing toe would overheat the tyres? Or did they just want to send the media into a frenzy an hour before both Lewis Hamilton and James Allison were due for a press conference? Or are we all completely wrong and the theory of dynamically changing the toe is just a distraction from what’s actually happening? At the moment, only Mercedes knows but it will be interesting to see if they run the system again during testing and whether it will feature at any of this years races.


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Ferrari SF1000 upgrade https://www.racecar-engineering.com/articles/ferrari-sf1000-upgrade/ https://www.racecar-engineering.com/articles/ferrari-sf1000-upgrade/#respond Fri, 10 Jul 2020 15:25:08 +0000 https://www.racecar-engineering.com/?p=583688 The post Ferrari SF1000 upgrade appeared first on Racecar Engineering.

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In an attempt to boost itself up the field, Ferrari have bought an upgrade package a race earlier to the Styrian grand prix – so what’s changed?

Ferrari SF1000 upgrade_featured
CREDIT: XPB Images

The Ferrari SF1000 arrived at pre-season testing with a tightly packaged rear end, redesigned suspension and modifications to the internal combustion architecture, along with many aero tweaks. Yet the cars were not as competitive as Ferrari had hoped for, with a disparity in the correlation between track performance and factory simulations.

‘The car in winter testing was not performing as let me say the design we did at home so there was a mis-correlation from design to track,’ reveals Mattia Binotto, Team Principal at Ferrari. ‘We started really trying to understand it as soon as we have been back at the factory, so during the shutdown period that was not possible. I think we realized that from the aero point of view mainly there were some miss-correlations. Eventually I think we pushed our project on trying to seek a lot of downforce.’

Ferrari SF1000 upgrade_engine cover
Achieving a more efficiently packaged rear end was a development focus of the SF1000 over the winter. CREDIT: XPB Images

Another problem was the robustness of the aerodynamic design, which is something the team will look to improve as part of the Ferrari SF1000 upgrade. ‘I think whatever we developed was too fragile in terms of aero robustness when being back on track and what we are trying to do now is to have a step back and try to understand and reassess the problem and then moving forwards later on,’ says Binotto.

The upgrade package includes several aero tweaks to the front wing and underfloor. Leclerc ran the new front wing during FP1 at the Styrian grand prix (left) where the profile of the inboard section of the top main element has been tweaked slightly (highlighted in blue). Meanwhile, the endplate tunnel exhibits a more curved profile (highlighted in pink).

Ferrari SF1000 upgrade_front wing comparison
Ferrari SF1000 front wing companions between the Styrian grand prix (left) and the Austrian grand prix (right)

Zooming in on the front wing endplate, the below shows a nice comparison between the new (top) and old (bottom) front wing. The endplate tunnel is slightly narrower with a much more curved profile (highlighted in blue),compared to the flatter profile of the old design.

Ferrari SF1000 upgrade_front wing comparison_2
Front wing comparison between the new (top) and old (bottom) designs at the Styrian grand prix

The rear floor has also seen some changes, with the addition of nine angled slots just in front of the rear tyre (highlighted in blue). This was seen on Leclerc’s car during FP1 (left) but Vettel completed some runs with the older version run in Austria (right).

Ferrari SF1000 upgrade_rear floor comparison
Rear floor comparison between Leclerc (left) and Vettel (right) at the Styrian grand prix during FP1

It will be interesting to see if Ferrari continue with these upgraded parts and whether they will evolve throughout the rest of the season.

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Racecar Engineering July 2020 issue out now! https://www.racecar-engineering.com/latestissue/racecar-engineering-july-2020-issue-out-now/ https://www.racecar-engineering.com/latestissue/racecar-engineering-july-2020-issue-out-now/#respond Thu, 04 Jun 2020 15:51:22 +0000 https://www.racecar-engineering.com/?p=581282 The post Racecar Engineering July 2020 issue out now! appeared first on Racecar Engineering.

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Racecar Engineering Magazine July 2020 issue cover_1Inside the Racecar Engineering July 2020 issue:

– Secrets of sim racing
– IndyCar Aeroscreen
– MSport’s Rally4
– LMDh regulations
– Vehicle handling
– Motorsport’s future
and much more!

The Engineering secrets behind sim racing

Racecar Engineering Magazine July 2020 issue_sim racing article

IndyCar’s 3D printed Aeroscreen

Racecar Engineering Magazine July 2020 issue_IndyCar Aeroscreen article

The art of manipulating performance

Racecar Engineering Magazine July 2020 issue_BOP article

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The engineering behind racing Esports https://www.racecar-engineering.com/tech-explained/the-engineering-behind-racing-esports/ https://www.racecar-engineering.com/tech-explained/the-engineering-behind-racing-esports/#respond Thu, 04 Jun 2020 08:52:35 +0000 https://www.racecar-engineering.com/?p=581228 The post The engineering behind racing Esports appeared first on Racecar Engineering.

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Racing games used for Esports involve a surprising amount of engineering. Here’s how the top racing games develop their vehicle models.

Racing Esports_F1_70th anniversary

The aim of any racing game is to simulate the feeling that you are driving a real car by stimulating sensory cues that trick the brain. This can be particularly challenging with racing games as they rely only on visual and audio cues, unless you invest in steering wheels and pedalboxes that provide feedback. Whereas, advanced driver in the loop simulators can exploit full motion platforms to simulate longitudinal, vertical and lateral accelerations; providing realistic feedback to the muscles and therefore creating a more immersive experience.

However, the most important cues are visual and audio and so the key to achieving a realistic simulation is to accurately model the virtual world. In racing games that virtual world consists of three main areas: 1) the racecar 2) competitors and 3) the surrounding environment.

To emulate the dynamic behaviour of a racecar, vehicle models are used. These consist of a network of modules which include a system of engineering equations. When linked together, these equations effectively simulate the behaviour of a certain component according to the inputs at that particular timestep.

The vehicle models used in modern racing games are now more advanced than ever. Detailed aeromaps, hybrid deployment strategies and full damper curves now underpin the majority of vehicle models found in the latest gaming titles.

Racing Esports_F1 2020 game_1
Vehicle models of modern games now include complex tyre degradation models as well as detailed aeromaps. CREDIT: F1 2020

‘We model all elements of the Formula 1 power unit and drivetrain,’ reveals Lee Mather, F1 game franchise director at Codemasters. ‘We model the behaviour of the MGU-H and MGU-K, adhering to the F1 technical regulations covering harvesting and deployment levels. We also model the internal combustion engine, along with multiple fuel modes. These work as they would in real life. Running more power generates more heat and wear on the power unit for example. This extends as far as when running in dirty air, where cooling becomes an issue,’ Mather continues. ‘Player controlled DRS is available when the rules allow its activation. It works by reducing drag and downforce to the rear wing as it does on a real Formula 1 car.’

So how do these companies actually go about developing these advanced vehicle models? ‘There are two parts to developing a car model,’ highlights Chris Lerch, Vehicle Dynamics engineer at iRacing. ‘There’s the artwork side and then there’s the physics side. The artwork is every bit as complicated and involved as the physics. A lot of the fundamentals need to be put in place in the artwork before we can really get a meaningful start on the physics.’

Racing Esports_Assetto Corsa_2
Racing games also model different track and ambient conditions, which in endurance racing can change dramatically throughout the course of a race. CREDIT: Assetto Corsa Competizione

To replicate the visual appearance of the car, gaming platforms use CAD data which has either been provided by the manufacturers or captured themselves by handheld 3D scanners. ‘The teams provide us with CAD data and any livery and brand guidelines that go with them,’ says Mather. ‘We can’t use the CAD as-is since the geometry we get from the teams is incredibly dense and complex, so our team of highly skilled artists resurface over the CAD while adhering to our tighter polygon budgets. To scan classic cars such as the new Schumacher classics for F1 2020 as well as the ’09 Brawn and ’03 Williams, we’ve recently adopted the use of handheld 3D scanners.’

Photographs are also an essential tool to building a visually representative model. Codemasters use hundreds of photographs taken at F1 preseason testing to help its artists replicate every livery detail in accordance with the brand and livery guidelines they have received from each team. These images can also be used to track the constantly evolving aerodynamic packages in F1.

Racing Esports_Assetto Corsa_4
The different liveries are modelled from CAD data and photographs. CREDIT: Assetto Corsa Competizione

‘As aero development happens at a fast rate, we often see new aero that hasn’t been accounted for in the CAD, so artists carefully camera match the photos to the models and fill in the gaps,’ highlights Mather. ‘The models are then submitted to the F1 teams who have final sign off. The whole process usually takes three to three and a half months depending on the quality of reference.’

To develop the physics side of a model, detailed vehicle data needs to be collected to then parameterise the model. This data can be sourced from official timing data, regulations or the manufacturers themselves.

‘To create authentic handling we first research, or are supplied with, each vehicle’s specifications, and then investigate whether it had any distinct characteristics through first-hand experience from the professional drivers or contacts we work with,’ explains Ross Gowing, DiRT Rally Game Director at Codemasters. ‘After that we enter the phase of creating the handling model and data for the vehicle, and then a period of testing and validation before it goes into a development build of the game.’

Racing Esports_Dirt Rally 2.0_1
Each of the vehicle handling setups in DiRT Rally 2.0 consists of over 400 different parameters

Typically, racing games modify an existing vehicle model, updating all the parameters to the values of the new car, rather than building a new car model from scratch. ‘Essentially the vehicle dynamicist steps through each of the vehicles systems and updates them accordingly,’ explains Lerch. ‘As we do that we’ll want to recompile the model and check that there aren’t any errors. Typically, that’s not a terribly lengthy process and normally takes a couple of weeks. After that we then focus on the tyre development which is extraordinarily time consuming. That alone can take a month to develop because tyre models are always evolving and we try to keep our products as up to date as possible.’

Another challenge that racing games such as F1 face, is modelling the different performance potential of each car and driver, so that the player can feel the difference between a Mercedes and a Williams, for example. This is particularly difficult when there is no real data available. ‘We differentiate the F1 cars in all of the ways that they differ in the real world such as wheelbase, width, ride heights, weight distribution etc,’ says Mather. ‘Real data isn’t something any F1 team is open to sharing with anyone, however we do receive great insight in to these sorts of areas and we do as much research as possible to help us understand how a car achieves its lap time. Hitting a specific lap target is one thing, but how you do that is equally important. For the power unit for example, we have different power/torque curves, friction, fuel efficiency and ERS which are all configurable by one of the vehicle handling designers.’

Racing Esports_Assetto Corsa_3
The driver’s cockpit is also modelled in detail and often the manufacturers check the details before the game goes live. CREDIT: Assetto Corsa Competizione

For gaming platforms such as iRacing and Assetto Corsa where players can pick to race the same car but from different teams, the performance differentiators between teams are not modelled. ‘If you jump into a Porsche 991 RSR, everybody has the same Porsche 991 RSR,’ says Lerch. ‘You can change the setup and the driver but everyone starts from the same place. So although the RSR competes against the BMW M8, and the Ford GT, where each of those cars are different, the car you’re racing is the same model as everyone else who has selected that car.’

However, when it comes to racing against the AI, which is an option in Assetto Corsa Competizione, the performance of different drivers has to be modelled. ‘In these situations we have talent files inside the AI which gives each driver different characteristics,’ says Aristotelis Vasilakos, head of vehicle handling and R&D at Kunos Simulazioni, the company behind the Assetto Corsa software. ‘This differentiates a little bit the performance of the drivers when racing against the AI.’

Racing Esports_Dirt Rally 2.0_2
World Rallycross uses the DiRT Rally 2.0 for it’s official racing Esports platform

It’s fair to say that modern racing games now incorporate more engineering than ever before. What’s even more impressive is that these racing games also have to be capable of accurately modelling extreme situations, which would be highly unlikely to happen in real life.

‘This is a big difference between racing Esports and reality,’ highlights Vasilakos. ‘In reality all drivers start from under the limit and slowly work their way up to the optimum lap. Whereas in sim racing because you’re not worried about damaging the car or your own life, you start above the limit and drivers have the opportunity to try everything which helps them gain extra performance pretty much everywhere throughout the lap. This is one of the reasons why in sim racing you see drivers achieving faster lap times then they could in real life.’

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How F1 Exhausts work https://www.racecar-engineering.com/tech-explained/how-f1-exhausts-work/ https://www.racecar-engineering.com/tech-explained/how-f1-exhausts-work/#respond Wed, 22 Apr 2020 16:39:34 +0000 https://www.racecar-engineering.com/?p=579241 The post How F1 Exhausts work appeared first on Racecar Engineering.

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F1 exhausts don’t just extract the exhaust gases from the engine, but can also be used to optimise engine, aerodynamic and turbocharger performance. 

F1-Exhausts_Mercedes_W11
A puff of vapour from the Mercedes W11 exhaust

How do exhausts work?

The journey of the exhaust gases begins once combustion has occurred. Then, during the exhaust stroke as the piston moves back up the cylinder, the exhaust valve opens and the burnt gases are expelled from the combustion chamber. The gases then travel into a set of primaries or headers, with one primary per cylinder (red, purple, blue). The three primaries coming from each bank of the engine then join together in a three-to-one primary collector (orange) and then a secondary pipe (yellow). The two secondaries (one from each side of the engine) then go into the turbocharger.

F1 Exhaust primaries_Honda_RA618H
The primaries (red, purple, blue), collector (orange) and secondaries (yellow) on the 2018 Honda RA618H power unit

Depending on the engine manufacturer, the primaries, collector and secondaries can either be all one piece and integrated into the turbocharger, or separate pieces. A tailpipe (blue) from the turbocharger then carries the exhaust gases from the turbo out the rear of the car. While there is also a wastegate which controls the speed of the turbo and consists of either one or two wastegate pipes (red) that come off the secondaries and bypass the turbine housing, exiting at the rear of the car.

F1 Exhaust tailpipe comparison
The tailpipe (blue) and wastegate (red) layouts of the four different power units. Top left: Mercedes (Racing Point RP20). Top right: Ferrari SF1000. Bottom left: Honda (Red Bull RB16). Bottom right: Renault (McLaren MCL35)

Despite the concept of an exhaust system appearing relatively simple, there is an entire science behind parameters such as pipe length, diameter and layout which can be manipulated to tune the torque and power band of the engine.

Packaging

The more compact you can get the exhaust system, the tighter you can make the bodywork, which gives an aerodynamic benefit. But with exhaust gasses reaching temperatures of 1,000degC and pipes that are within a millimetre of bodywork, new insulation strategies and thermal coatings have had to be developed. Overall, an effective exhaust design is one which strikes the perfect balance between exploiting engine and turbo performance within the smallest package possible, without damaging the surrounding components.

F1 Exhaust Racing Point RP19
Tighter packaging of the exhaust allows the rear end to be a ‘coke-bottle’ shape (red arrow) which improves the overall aerodynamic performance. Racing Point RP19 pictured.

At the beginning of the turbo-hybrid era, in 2014, teams initially positioned the compressor at the front of the engine block and the turbo at the rear. Some manufacturers opted for a compact manifold and short primaries, with a longer secondary pipe going from the collector to the turbo. However, the optimal design in terms of packaging was to have long primary pipes which consequently not only decreased the size of the sidepods, but also meant that the ‘coke bottle’ shape of the rear of the car could be emphasised; improving aerodynamics. To ensure that these longer pipes were as tight as possible to the engine, they often had to be of unequal length, which for turbocharged engines is less of an issue.

‘In the early turbo days teams went for more conventional manifolds with equal length primaries,’ highlights Nick Henry, Engineering Director at SST technology who manufactures F1 exhausts. ‘But the traditional benefits of equal length systems aren’t as great with turbochargers because the turbo helps to draw the exhaust gases out, rather than relying on the pistons to push the exhaust gases out. So, the aerodynamic advantages of being able to package the exhaust system tighter outweigh the benefits of equal primary lengths for these hybrid powertrains.’

F1 Exhaust_Mercedes_W11
The benefits of equal length primaries are less with turbocharged engines, making packaging even more important. Mercedes W11 pictured.

Tightly packaging the exhaust system is a challenging process, with many factors to consider. ‘When you are laying out the car the [first requirement is the] compressor output position [which] is defined by the power unit so there is a discussion there on engine architecture,’ highlights Jody Egginton, Technical Director at Alpha Tauri. ‘Then there is the S-bend which goes from the compressor to the tailpipe and you need to make sure that you’ve got a geometry that optimises performance so there’s a chunk of CFD work involved there. The geometry is never perfect, because the perfect geometry is straight which is impossible. Then you need to consider the tailpipe diameter which needs to be within the legality box as well as how that [flow] interacts with the rear wing pylon. Again you want a nice clear path but the aero guys want minimum blockage through the engine cover so you don’t want to have to move the flow around wishbones because aero is king, so you’re trying to find the best tailpipe position and how to best orientate the wastegates,’ Egginton continues.

‘It’s a mixture of suspension design, packaging and power unit performance but the overall view is aero and the best overall package. If you had a straight tailpipe which is good from a power unit performance perspective, but you have a ridiculous hole in the back of the engine cover and the flow around the rear wing pylons is horrible with flow separation, then you wouldn’t do that. It’s all about the global car performance.’

F1 Exhaust_Alfa_Romeo_C39
The position of the tailpipe (blue) and wastegates (red) is critical in optimising aerodynamics. Alfa Romeo C39 pictured.

Packaging is without doubt the most difficult element of modern F1 exhaust design. ‘Our part of the problem is packaging the set of primaries and the entry to the turbine on the side of the engine and adjacent to the front of the gearbox. Then trying to get the exit air from the radiators upstream,’ says Rob Taylor, Chief Designer at Haas F1 Team. ‘We have lots of radiators and we’re constantly trying to find creative spaces to put them. Sometimes you wonder ‘why am I putting something that is meant to be cooling adjacent to something that is really hot?’ because that’s the only space you’ve got. One of our central coolers is adjacent to the tailpipe – why would you do that? Because you have to.’

Aerodynamics 

In addition to optimising the packaging for sleeker, narrower bodywork for aero gain, teams also utilise the energy of the exhaust flows to improve aerodynamic performance. The most renowned example of this was the blown diffusers of 2010 which was first showcased on the Red Bull Racing RB6. The regulations then changed in 2012 and the teams response led to the development of Coanda exhausts which exploited the ‘Coanda effect’.

F1 exhaust_Red_Bull_RB6_Exhaust_Blowing
Exhaust blowing shown on the Red Bull RB6 back in 2010. CREDIT: XPB

Teams have also experimented with miniature rear wings or monkey seats which are positioned rearwards of the exhaust tailpipe and direct the exhaust flow to the underside of the rear wing. This has two main benefits; firstly by increasing the speed of the flow in this region, the pressure decreases leading to a larger pressure differential between the upper (high pressure) and lower (low pressure) surfaces of the rear wing; improving downforce. Secondly the high energy flow is less likely to separate so blowing it underneath the rear wing allows teams to run a more cambered wing that would otherwise stall.

F1 Exhaust_Haas_VF-16_Monkey_seat
The monkey seat (blue) on the Haas VF-16. Credit: XPB

‘A few years ago we had various winglets appearing adjacent to the exhaust outlet but with the FIA restrictions on flow rates and throttle positions this has largely declined,’ explains Taylor. ‘In the past it was about making more of a cascade between the diffuser, the intermediate wing and the main wing to make them all act together. The more you can do that, the more tolerant the wings are to onset flow, detachment and therefore stalling. If you look at the size of that little wing and the stalks they’re on they’re not producing a great deal of downforce in themselves, but they had a beneficial effect on the bigger elements because it meant you could put more camber into the wing above it as it wouldn’t detach as early.’

F1 Exhaust_T_wing_comparison
With monkey seats now banned, teams now run low T-wings (blue) to help recover some downforce. Top left: Renault RS20. Top right: Ferrari SF1000. Bottom left: Alpha Tauri AT01. Bottom right: Mercedes W11.

When the regulations changed the position of the exhaust tailpipe and this monkey seat, teams then started to point the exhaust tailpipe towards the rear wing by the maximum allowable angle of five degrees as specified by the regulations. This can be seen on the Renault RS18 from 2018 where a thermal barrier coating was also applied to the underside of the rear wing to protect the carbon fibre from the heat of the exhaust plume.

‘At the end of the day a tailpipe in a racecar sticks out the back, so it is a wetted surface and subject to aero flows so we are constantly trying to optimise it and minimise any deficit we get from its effect on the flow coming out of the back of the car or off the rear tyre jet,’ highlights Egginton. ‘If there’s a way that we can make the tailpipe and wastegate flows useful then we do it, but the amount of usefulness is reducing compared to years ago and everyone has probably found all the big gains now.’

F1 Exhaust_Alpha_Tauri_AT01_tailpipe
The tailpipe on the Alpha Tauri AT01

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